![]() A nice attempt though the power-ups, weapon fusing system and unique world feel more like a gimmick then something unique. Overall, in my opinion, this game is not worth your time when there are Battle Royale games out there that do it so much better.Ubisoft tried to make a battle royale game which could compete with modern day battle royale games like Fortnite and Call of Duty Warzone. The game suffers from an extreme paywall in the battle pass (talking about the prime feature, not the paid track since every game nowadays has a battle pass) and cosmetics in the in-game store are very expensive. As said in the beginning the features Hyper Scape has to make it unique feel more like a gimmick then an actual innovating experience. Verdict: Hyper Scape is not a game that can't remotely compete with battle royale games like Fortnite or Call of Duty Warzone (and I don't play any of these, so I'm not fanboying or anything). A really stupid move from Ubisoft in my opinion. If you're like me and you do not want to pay for a battle pass (yet) you're not getting much from the free track other than some points and emblems. ![]() If you're unfamiliar what that is, it's basically stuff you'll only be able to get if you're a Twitch Prime member (which is a paid subsrciption). Until you dicover the free track has Prime stuff in it. And lastly, the battle pass system is fine at first sight. They take extremely long, 9 out of 10 times you will lose sight of who you're shooting at, mainly because everyone smapns the jump button (if you dno't, you die instantly) and the hitboxes are extremely small. Considering you're dropping in a zone with more players it's very unlikely you'll ever find 4 duplicates before entering the endgame (or dying). You'll need to max out your weapon (find 4 duplicates of the same weapon) in order to even feel/ see the difference. The feature where you can fuse weapons when you find duplicates is truly unique and a good thing at first, but it hardly does anything. The ground slam, where you get launched into the air and slam the ground dealing damage, hardly does any damage and since 9 out of 10 players jump around all the time it's extremely hard to even hit someone with this. While power-ups like invisibility hardly do anything because as soon as you get hit while invisible your power-up is gone and you have to wait for it to recharge (that is if you make it out of a gunfight alive). For example, there's a power-up where you get into a ball and are able to jump around being immune to any sort of damage, one of the most overused power-ups in the game at the moment. The power-ups you can find throughout the map have the same exact problem as the weapons, some feel overpowered and overused while other hardly do any damage or seem to work. You'll need to be very lucky in order to even hit an opponent, let alone he doesn't turn around and hunts you down with one of the many overpowered weapons in the game. It's a matter of aim and how good you are in doing that but snipers are pretty useless in this game since everybody jumps around like the ground is lava. You'll have a variety of weapons at your disposal but some weapons feel insanely overpowered while others feel like they shoot whipped cream at your opponent, they do absolutely nothing. It's go in, get kills, survive till the end en hooray, you win, the same principle as every battle royale game basically. The game overall runs very smoothly but doesn't really do anything other (or better) than all Battle Royale games already on the market. A Ubisoft tried to make a battle royale game which could compete with modern day battle royale games like Fortnite and Call of Duty Warzone. Ubisoft tried to make a battle royale game which could compete with modern day battle royale games like Fortnite and Call of Duty Warzone.
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